P+ - King Dedede - Action - 0xd Multijump

Entry Script

  1. ControllerClearBuffer
  2. ControllerUnk01
  3. ControllerUnk02
  4. IntVariableIncrement { variable: LongtermAccessInt(JumpsUsed) }
  5. Subroutine(Offset { offset: 0xffffffff, origin: 0x88f4 })
  6. if ((LongtermAccessInt(JumpsUsed) Equal InternalConstantInt(MaxJumpCount)))
    1. CreateInterrupt { interrupt_id: None, action: FallAerial, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(InAir)
  7. else
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(InAir)
  8. SetAirGround(3)
  9. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
  10. Case(2)
  11. ChangeSubactionRestartFrame(JumpAerialF)
  12. Case(3)
  13. ChangeSubactionRestartFrame(JumpAerialF2)
  14. Case(4)
  15. ChangeSubactionRestartFrame(JumpAerialF4)
  16. Case(5)
  17. ChangeSubactionRestartFrame(JumpAerialF4_1)
  18. Case(6)
  19. ChangeSubactionRestartFrame(JumpAerialF5)
  20. EndSwitch
  21. CallEveryFrame { thread_id: 9, script: 0x150f0 }

Exit Script (Common)

  1. if (TurningWithItem)
    1. IfStatementAnd (not(HitByCapeEffect))
    2. UnknownEvent { namespace: 0x20, code: 0x1, unk1: 0x0, arguments: [] }